Pediatric Obesity: Is There Room for Active Video Games in Prevention or Management?

Type Article

Journal Article

Authors

D. Thivel; G. OʼMalley

Year of publication

2016

Publication/Journal

Pediatr Phys Ther

Volume

28

Issue

4

Pages

368-370

Abstract

Children and adolescents spend a considerable amount of time engaged in sedentary behaviors that have been shown to favor weight gain and impaired physical fitness. Active video games have been proposed to increase physical activity levels. Although active video games may offer an interesting alternative to reducing sedentary time for children, the present commentary aimed to determine whether there is adequate evidence that compared active video gaming to real-life play and exercise. Given the dearth of data, it is not possible at present to support the use of active video games as substitutes for traditional forms of active play and health-enhancing physical activity. Further research should be encouraged and therapists should not consider active video games exclusively for intervention in children with obesity.